{"version":"1.0","provider_name":"GoseBoze","provider_url":"https:\/\/goseboze.com\/blog","author_name":"Lucas Bennett","author_url":"https:\/\/goseboze.com\/blog\/author\/lucas\/","title":"VR and AR for Gamers with Hearing Impairments: Transforming the Gaming Experience - GoseBoze","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"eky33uYg69\"><a href=\"https:\/\/goseboze.com\/blog\/vr-and-ar-for-gamers-with-hearing-impairments\/\">VR and AR for Gamers with Hearing Impairments: Transforming the Gaming Experience<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/goseboze.com\/blog\/vr-and-ar-for-gamers-with-hearing-impairments\/embed\/#?secret=eky33uYg69\" width=\"600\" height=\"338\" title=\"&#8220;VR and AR for Gamers with Hearing Impairments: Transforming the Gaming Experience&#8221; &#8212; GoseBoze\" data-secret=\"eky33uYg69\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/goseboze.com\/blog\/wp-includes\/js\/wp-embed.min.js\n<\/script>\n","thumbnail_url":"https:\/\/goseboze.com\/blog\/wp-content\/uploads\/2024\/10\/VR-and-AR-for-Gamers-with-Hearing-Impairments.webp","thumbnail_width":1200,"thumbnail_height":628,"description":"The worlds of Virtual Reality (VR) and Augmented Reality (AR) have revolutionized the way we play games. But what happens when the gaming experience is limited by factors beyond control, such as hearing impairments? Gaming should be inclusive for everyone, and with the rapid advances in technology, VR and AR have begun to level the [&hellip;]"}